Several helpers can be provided to assist the user proceed through the checklist. They are free to meet the checklist expectations or not, and in the order they want. It is important to note that the user can refer to the checklist whenever they want, without any constraint. are pages, and the "0/ n" beside each of them indicates the validated/total number of checkpoints on that page. The headings "Inside Inspection", "Before starting engines", etc. Pages have a visible name, and are composed of checkpoints.īelow you can see an example of a checklist in-game. Each step is not visible in-game, but contains one or multiple pages that are used for display purposes of the checklist. When talking about a step , it must correspond to one of the predefined stepIds, and might have gameplay implications (for example, when using the teleport function to skip some part of the flight process). Checklists are aircraft-specific, even if some checkpoints are shared by several aircraft.
![flight simulator x checklists flight simulator x checklists](https://www.wintotal.de/media/2017/09/softw_208155_0.png)
Typically checklists contain different steps (for example: Pre-flight, Before taxi.), and each step is indirectly composed of several checkpoints. Each checkpoint is an association of a subject (ex: Parking brake) with an expectation (ex: Set).
FLIGHT SIMULATOR X CHECKLISTS SERIES
In Microsoft Flight Simulator, checklists are made of series of checkpoints (tasks). Its purpose is to improve flight safety by ensuring that no important tasks are forgotten. (Basically, think of it as nav lights say "yo, there's someone in here", beacon says "careful, my engine is on", strobe says "HAY GUYZ IM FLYING", landing lights say "lol where's the runway?".A checklist is a list of tasks that should be performed and validated by pilots and aircrew. You might also mention turning on landing lights there, too, but for daytime GA operations that's optional. I think for your purposes, though, especially since you're focused on light aircraft, just moving "strobe" to the take-off section would be fine. This looks like a pretty good page with more details if you want to get more intricate. These aren't hard and fast rules everywhere, and you don't necessarily always need to use some of these lights, but if you're going to go prototypical this will get you pretty close to reality. Strobe: when on the runway and the entire time you are airborne Landing lights: when on the runway or airborne below 10000ft (less so for GA planes) Nav lights: any time the electrics are onīeacon: turn on before you start the engine, turn off after you stop the engine Amongst the corrections others have noted, I'd add that you don't turn your strobe on on the ramp - it can be extremely bright and distracting. Thanks to everyone for the incredible feedback. UPDATE: I'll get to work on all of these updates ASAP, I had a long day yesterday and got frustrated but the info everyone has shared is simply too awesome to not compile. Hopefully someone more knowledgeable about aviation can create a simple checklist because apparently I should have never attempted!
FLIGHT SIMULATOR X CHECKLISTS UPDATE
I'd hoped to share this stupid thing and maybe take all the knowledgeable feedback and update but I've got so much conflicting advice that it's obvious why I wasn't able to find anything like this on my own. See you all in the skies!ĮDIT: Sorry everyone, I'm clearly over my head on this. Hope this helps some of my fellow sim pilots out there. I looked all over for something similar and struck out so I had to make it my damn self, I tried to keep dry and clinical-looking like most of the flight diagrams and docs I've seen. I've included a runway direction guide as sometimes when flying around VFR I get all turned around and completely screw up my approach or pattern because I've goofed the runway direction. That also means that this chart is for SIMULATION USE ONLY.
![flight simulator x checklists flight simulator x checklists](https://2.bp.blogspot.com/_iuPDSbLhT6k/TAA3YXwK0JI/AAAAAAAAAJs/rMaHDeBGYg8/s1600/737_Checklist+duff+.png)
For this reason I don't include things like "check oil pressure" or "confirm area clear before starting prop", IRL these would be extremely important steps. And quite frankly the "safety" aspect of checklists in a simulator are really boring and unnecessary to me because I won't get failures unless I specifically allow them. I'm always forgetting some critical aspect of flight or procedure now that I've got two dozen switches on my Honeycomb yoke. I wanted something I could have on my ipad that would allow me to quickly visually run through all the stuff required to get up and flying, including "cold-start" and "on runway" with engines running). I'm not a huge fan of the in-sim checklist system for a few reasons: takes up screen space and breaks immersion, ends at engine start, etc. I made a visual checklist and runway direction guide.